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Post by Jon on Sept 12, 2013 11:35:25 GMT -5
Just a reminder that rules are revisited, revised, amended and adjusted between seasons every winter.
If you have a suggestion on how to improve some rule, spell, ability, etc., Please feel free to make those opinions known here, and the rules committee will take those suggestions into consideration.
Suggestions should be clear and specific, and suggested solutions are far more helpful than just pointing out problems.
Vague or blanket complaints about a class or spell school will most likely be ignored or deleted.
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Arianna
Townfolk
Chaotic Chaos
Posts: 297
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Post by Arianna on Sept 13, 2013 16:34:24 GMT -5
Curses.
I've heard about curses possibly coming into play, and I really like the idea of them. The possibility of becoming a vampire or werewolf is awesome, however the idea of the curses being fate based goes against the core idea of the game. The concept of this game is for everyone to work together, but if someone is out killing a bunch of players to fulfill their fate requirement, well, that is kind of goes against the whole working together idea. Not to mention we don't have enough of a player base to really support PvP (in my opinion anyways).
Suggestions for possible change:
1) Make them non-fate based. Keep all the other positives and negatives, but leave the fate requirement out. Maybe even make it so PCs can only be half-vampire or half-werewolf and very few NPCs can be the real thing. I understand that curses shouldn't really be sought after, but I do believe they shouldn't be fate based, unless it is the fate of the character who has the curse. 2) Don't include them. This is the only other option I really came up with, but I would hate to see it happen.
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Post by Jon on Sept 13, 2013 18:59:10 GMT -5
Curses have not been implemented into the game yet.
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